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Development Status |
current build: Beta 1 |
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All
content © 2007,
Forsaken Mod Team. |
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19 November 2006 |
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Beta Testing is underway! - The team are pleased to announce that beta testing has begun. We have currently released BETA1 to a small number of inital testers, for gameplay and stability testing. Everything is going very well and the playtests are becoming increasingly larger as we take Forsaken to the next level of development.
Don't worry if you didn't make BETA1, we will be having at least 5 stages of testing, inviting more and more testers as we go. If you'd like to help out as a Beta-tester for Forsaken and be considered for the next stage of testing, Apply here. |
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28 July 2006 |
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Media
Update - We've added a brand new map Angel, the Civilian HQ ( 5 shots ). We have also added two in-game screenshots, with the first peak of our weapon models in-game and our HUD system - more to follow soon! including action shots from some of our alpha playtests. Check everything out over at our media
page.
* We are also currently looking for some additional talented mappers, modellers, texture artists and coders (preferably with shader experience), so if you are interested apply here.
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14 July 2006 |
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Media
Update - We've added two new previously unannounced weapons, a fully skinned Remington 870 pump-action shotgun and a M84 Stun grenade. We have also updated all of the map shots for Orange Park ( 5 in total ) and have released 1 new Purity shot and 1 new Grime shot. Stay tuned cause we've got plenty more updates on the way over the coming weeks including in-game action and HUD shots. Check out the latest release on our media
page.
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9 July 2006 |
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Forsaken's
2nd Birthday! - Forsaken lives!
Well it's that time of year again, it's our 2nd birthday and we are pleased to announce even though things have been quiet around here we have been making some good progress behind the scenes. So keep your eyes on our front page because over the next few weeks (starting later this week) we will be releasing new media updates and new developments on the Mod.
To get things started we have posted a quick sneak peak in our forums, check it out here (you will need to be a registered member of the forums to see the attachment/image). |
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17 December 2005 |
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Forsaken update! - Things have been quiet for a while, so here's an update of what we have been up to lately. With this media release we have 8 new work-in-progress previews of some new maps; Grime, a derelict warehouse, and Orange Park; an outdoor city suburb. We are also pleased to announce we have normal mapped our player models and they are looking great, a preview is also included. Check it all out on our media page.
Progress behind the scenes is going well, so well in fact that we have improved the game play concepts dramatically, we've managed to push ahead and we are now going for the complete "Territory War" that we had planned where you battle across maps in an epic struggle to control territory and resources. We've updated the whole site to reflect these new game play features. Happy Holidays everyone - another update on it's way soon!
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9 July 2005 |
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Forsaken's
1st Birthday! - To celebrate one year since the
Forsaken website has been online, we've decided to release
a few screenshots from our latest internal build of Forsaken
and 4 work-in-progress previews of Purity, a small sewer-like
map which will be in our beta. Check it all out on our
media page.
We
are also pleased to announce we had a full-page article
on us in the May 2005 edition of GameStar; a popular German
gaming magazine. We are also currently looking for more
texture artists and mappers,
so if you are interested... apply
here.
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27 May 2005 |
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Media
Update - We've finally completed all of our inital
release weapons! We've added the fully skinned Remington
710 sniper rifle, the .44 Magnum and the RPG Launcher.
We have also added a fully skinned Civilian Scout player
model (the first of several variations), and for those
of you with access to our forums, we have added the main
theme for Forsaken here.
An additional mapper CrackerJack has
also joined the team, and we are still actively looking
for further mappers, so if you are interested please apply
here.
We
are also pleased to announce that internal development
of Forsaken is going well and we are approaching the final
stages of our alpha builds. After this we will be running
a closed beta of Forsaken which we are now officially
accepting applications for. If you are interested in beta-testing
Forsaken, apply here.
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19 April 2005 |
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Forsaken mentioned in Micromanía (Spanish
gaming magazine) and given the
Visual Delight award by ModDB!
We also have some news on a few changes within the
Dev. Team. We have people leaving and some joining.
SnipeyX, Tumababa
and RedG3 have left our ranks,
however we are pleased to welcome Mangled
Poly as our new Lead Enviromental Modeller,
and Zazi as our newest mapper.
*
We are currently
looking for talented Level Designers
/ Mappers. Please apply
here
if you are interested. |
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31 March 2005 |
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Media
Update - We've added the fully skinned SA80 Assault
Rifle, the frag grenades and the molotov cocktails, along
with a new concept sketch of the Governors in action.
We have also added the fully skinned Civilian Leader player
model. Check it all out on our media
page.
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4 February 2005 |
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Media
Update - We've added a new concept sketch of
inside the Religious HQ, a fully skinned Governor knife,
the completed Governor solider player model (renders &
fly-around animation) and a Governor Jeep. Check it all
out on our media page.
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29 January 2005 |
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Forsaken mentioned in PCGamer! (both UK and US editions)
We are very pleased to report that Forsaken has been
mentioned in the Feb 2005 edition of the UK PC Gamer
magazine, and the Jan edition of the US PC Gamer.
We
are also pleased to welcome 3 new talented members
to the team, Obike and RedG3
our 2 additional coders, and Busy
our new music composer. *
We are currently looking
to fill positions for a final
coder position, an additional animator
and a sound effects artist.
Please apply here
if you are interested.
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26 November 2004 |
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Update
3 of 3 - We've added 2 new fully
skinned weapons; the dual Mac10 uzi's and the dual Walther
P99's; along with wireframe, shaded and animated previews.
We've also released a new promotional concept art piece
depicting the leaders of each faction in the Forsaken
world. Check it all out in our media
section.
We have also added the fully skinned Governor Leader player
model, and are pleased to welcome another Coder to the
team; David Byttow aka guitardave24!
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9 November 2004 |
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Update
2 of 3 - We've added animated
'fly-arounds' for each of the completed weapons, and a
new, separate section for all our media.
We are also very pleased to announce the addition of a
new talented member to our
team. James Clarke aka SnipeyX is
our new Lead Animator!
* We
are currently looking to fill a texture artist position,
if you've got the skills and are interested in joining
the Forsaken Development Team; please apply here. |
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5 November 2004 |
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Update
1 of 3 - Character models. We've
added 2 new player model previews; the Civilian Leader
and the Governor Soldier, along with a taster of the skin
for the Governor Leader showing a fully textured head,
angle shots and an animation.
This will be the first of 3 recent updates to the site.
Stay tuned for more over the coming days, and in the run
up to the launch of Half-Life 2.
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10 October 2004 |
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Site
& Content update. We've updated the Gameplay
and Game Modes sections,
along with the locations
info, characters
info and Misc Features
page.
... and for the content update we've
added new coloured concept art, a location concept, a
fully skinned Religious Knife model, a Chisel and Taurus
Raging Bull, alongside a fully skinned render of a traditional
red London phonebox... check it all out in our concept
art section.
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16 September 2004 |
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Forsaken
mentioned in PC Format! We are pleased to
announce that Forsaken has been mentioned in the October
2004 edition of PC Format UK as a promising upcoming
Mod for Half-Life 2. |
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news
archive
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